SOUND EFFECTS
Only twenty per cent of sounds onscreen are generated by the actual objects represented. This presents certain challenges: when a sound cannot be described by its referent, language starts to falter. Over time, [Foley artists John Roesch, Shelley Roden, and Scott Curtis] have developed a lexicon to describe what they want. Sounds are poofy, slimy, or naturale; they might need to be slappier, or raspier, or nebby (nebulous). They are hingey, ticky, boxy, zippy, or clacky; they are tonal, tasty, punchy, splattery, smacky, spanky. They might be described phonetically—a “kachunk-kachunk-kachunk,” or a “scritcher”—or straightforwardly (“fake”). Tools, too, have their own names. Shings make shiny metallic sounds—a sword being drawn from its scabbard—and wronkers give the impression of metal sliding across a hard surface. “Like, chhhrtz,” Roesch clarified.
–Anna Wiener, “Noise Makers,” The New Yorker, July 4, 2022
